Sweet Home


 


 

 

 

Mapper: 1

Board: SNROM

Description:

Created by: Capcom

This is an RPG with a dark grip.

Capcom made this zombie and ghost ridden RPG. It plays well, the graphics are crisp.

Story is awesome. Plus, it's not everyday you get to play a horror RPG.

 

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Review by Mark Simons

Now here's a game you don't see every day!! A true survival horror RPG game on the Nintendo Entertainment System? Absolutely, and a really good one to boot! In Sweet Home (by Capcom), a Japanese television production crew, is taken into an old abandoned mansion once owned by the famous fresco painter Mamiya Ichihiro. Their task: to film a documentary about the life and times of the famous painter . During their travels, they uncover paintings never before seen. Why haven't these paintings ever been seen before, and why hasn't anybody been to the mansion ever since it was boarded up and locked away? If they have (and no one knows for sure), why haven't they ever been heard from again?? What are the answers to the urban legend that the townsfolk speak of about the painters wife, who supposedly went mad and still haunts the mansion? I guess you'll have to play the game to find out!! All I have to say about the game is that it's fantastic. It's not your usual run of the mill RPG. Yes, you have to grind to get ahead in levels, but the way Capcom does it is amazing. You're given a group of 5 individuals (whom you can name, or keep their original Japanese names.) who each has their own special abilities. Each character has their own specific item, which you'll need in order to pass certain puzzles and get farther in the game. There's a lighter, a vacuum cleaner, a camera, a medical kit and a skeleton-key ( Lol a vacuum cleaner???!!! Believe me, you'll need it). So when splitting up teams, make sure your second team, isn't that far off, because there could be a specific item that needs to be used in order to get passed a certain obstacle. Also, when in battle, you can call upon your second team to join in on the fight. When this happens, you're given control of the second team and you have a limited amount of time to reach the party that's being attacked. Like any RPG, your characters can get poisoned in battle, and usually (I'll tell ya in a sec what that means) You can't be healed unless the person with the medical kit is either in your party, or not very far off (so keep your second party close by). The tricky part about this game is that when you die, that's it, the characters gone, never to be revived. There are potions in the game that fill everyone's (in the team your controlling) health to the fullest, but use these sparingly, because the game doesn't provide you with many of these luxuries. If a character dies, you can't use their specific item. Instead, you have to search the mansion for a duplicate item that acts the same as the item that the character that died was carrying. The game is a lot like Resident Evil with its inventory (and in its presentation! remember the opening doors in Resident Evil?). You're given a certain amount of space in your inventory box for items. So it really is good to keep everyone alive, because those boxes fill up quickly with all the puzzle items that are required. All in all, Sweet Home is a awesome game. It's extremely graphic with its violence (for a Nintendo game) and the story that unfolds (through notes soaked in blood) is so twisted, that there really was no chance for a localization. Anybody into great horror stories and RPGs should definitely pick this game up. It's one of the best NES RPGs I've ever played. A movie came out around the same time as the game (nobody knows which came first, because the trailer for the movie shows footage from the game), so if you wanna really delve into Sweet Home, take a peek at that. Although I would recommend playing the game first, just for the shock of finding out what happened at Mamiya mansion, in a small quiet town in Japan.